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- CRN https://crn.sarota.dev/tag/zotac-geforce-gtx-560-ti-1024mb-gddr5/ CRN.pl to portal B2B poświęcony branży IT. Dociera do ponad 40 000 unikalnych użytkowników. Jest narzędziem pracy kadry zarządzającej w branży IT w Polsce. Codziennie nowe informacje z branży IT, wywiady, artykuły, raporty tematyczne Tue, 11 Oct 2011 13:32:00 +0000 pl-PL hourly 1 https://wordpress.org/?v=6.6.2 Zotac GeForce GTX 560 Ti 1024MB GDDR5 https://crn.sarota.dev/testy/zotac-geforce-gtx-560-ti-1024mb-gddr5/ https://crn.sarota.dev/testy/zotac-geforce-gtx-560-ti-1024mb-gddr5/#respond Tue, 11 Oct 2011 13:32:00 +0000 https://crn.pl/default/zotac-geforce-gtx-560-ti-1024mb-gddr5/ Układ graficzny GF114 (GeForce GTX 560 Ti) jest niedawno prezentowanym następcą wydajnego i przez wielu uważanego za przełomowego GF104 (GeForce GTX 460). W prezentowanym Zotack’u GeForce GTX 560 Ti nie został on podkręcony, natomiast producent wymienił układ chłodzenia na wydajniejszy. Wraz z kartą otrzymamy zestaw przejściówek a także ciekawą grę Ubisoftu - Assassin's Creed: Brotherhood

Artykuł Zotac GeForce GTX 560 Ti 1024MB GDDR5 pochodzi z serwisu CRN.

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Specyfikacja i wyniki
Kod producenta ZT-50301-10M
Gwarancja [miesiące] 60
Producent chipsetu Nvidia
Model chipsetu GeForce GTX 560 Ti
Liczba jednostek zunifikowanych 384
Pamięć [MB] 1024
Wyjście HDMI tak
Wyposażenie i dane techniczne [pkt.] 88
Chłodzenie (głośność) [pkt.] 58
Wydajność [pkt.] 51
Dane techniczne
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] 823
Częstotliwość taktowania rdzenia bez obiążenia [MHz] 51
Częstotliwość taktowania shaderów pod obciążeniem [MHz] 1645
Częstotliwość taktowania shaderów bez obciążenia [MHz] 51
Częstotliwość taktowania pamięci [MHz] 4008
Typ pamięci GDDR5
Szerokość interfejsu pamięci [bity] 256
Czas dostępu [ns] 0.4
Wyjścia
D-sub brak
DVI tak
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port 1/0/1/0
Wyjście TV (PAL) brak
Sterowniki użyte w testach 266,66
Wyniki testu
3DMark 11 (1.0.0.0) Performance
3DMark Score 4236
Graphics score 4005
Physics Score 7049
Combined Score 3639
GraphicsTest1 18.42
GraphicsTest2 18.97
GraphicsTest3 24.35
GraphicsTest4 12.26
PhysicsTest 22.38
CombinedTest 16.93
3DMark 11 (1.0.0.0) Extreme
3DMark Score 1410
Graphics score 1267
Physics Score 7056
Combined Score 1576
GraphicsTest1 6.42
GraphicsTest2 6.61
GraphicsTest3 6.37
GraphicsTest4 3.82
PhysicsTest 22.4
CombinedTest 7.33
3DMark Vantage (1.0.2) Performance
3DMark Score 18628
GPU Score 17979
GPU Test 1 54
GPU Test 2 51
CPU Score 20890
3DMark Vantage (1.0.2) Extreme
3DMark Score 9364
GPU Score 9099
GPU Test 1 29
GPU Test 2 25
CPU Score 20992
3DMark06 (1.2.0)
3DMark result 21828
SM2.0 Score 8332
HDR/SM3.0 Score 10745
CPU Score 5902
Far Cry 2 (DirectX 10) demo: Playback; all high
1280×1024
noAA [FPS] 132.85
4xAA [FPS] 123.3
8xAA [FPS] 108.4
1680×1050
noAA [FPS] 124.21
4xAA [FPS] 108.47
8xAA [FPS] 90.76
1920×1200
noAA [FPS] 112.77
4xAA [FPS] 92.74
8xAA [FPS] 76.82
2560×1600
noAA [FPS] 78.93
4xAA [FPS] 62.46
8xAA [FPS] 50.69
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast
1280×1024
AAx0 53.36
AAx4 45.64
AAx8 45.06
1680×1050
AAx0 42.26
AAx4 35.96
AAx8 35.44
1920×1200
AAx0 34.36
AAx4 28.9
AAx8 28.5
2560×1600
AAx0 20.68
AAx4 15.23
AAx8 14.84
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version)
1280×1024
Day [FPS] 91
Night [FPS] 87
Rain [FPS] 92
Sun [FPS] 47
Average [FPS] 79
1680×1050
Day [FPS] 40
Night [FPS] 39
Rain [FPS] 40
Sun [FPS] 26
Average [FPS] 36
1920×1200
Day [FPS] 19
Night [FPS] 18
Rain [FPS] 19
Sun [FPS] 14
Average [FPS] 18
2560×1600
Day [FPS] 11
Night [FPS] 10
Rain [FPS] 11
Sun [FPS] 8
Average [FPS] 10
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows
1280×1024
Day [FPS] 99
Night [FPS] 104
Rain [FPS] 110
Sun [FPS] 64
Average [FPS] 94
1680×1050
Day [FPS] 60
Night [FPS] 62
Rain [FPS] 66
Sun [FPS] 42
Average [FPS] 58
1920×1200
Day [FPS] 44
Night [FPS] 45
Rain [FPS] 48
Sun [FPS] 31
Average [FPS] 42
2560×1600
Day [FPS] 25
Night [FPS] 25
Rain [FPS] 27
Sun [FPS] 17
Average [FPS] 24
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark
1280×1024
noAA noAF [FPS] 165.9
4xAA 8xAF [FPS] 152.4
8xAA 16xAF [FPS] 133.6
1680×1050
noAA noAF [FPS] 137.0
4xAA 8xAF [FPS] 122.8
8xAA 16xAF [FPS] 108.2
1920×1200
noAA noAF [FPS] 115.0
4xAA 8xAF [FPS] 101.1
8xAA 16xAF [FPS] 88.7
2560×1600
noAA noAF [FPS] 72.4
4xAA 8xAF [FPS] 64.0
8xAA 16xAF [FPS] 55.1
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16
1280×1024 noAA noAF
DX10 104.2
DX11 63.9
1680×1050 AAx2 AFx8
DX10 60.7
DX11 41.1
1920×1200 AAx4 AFx16
DX10 41.1
DX11 29.5
2560×1600 AAx4 AFx16
DX10 5.2
DX11 4.0
DiRT2
1280×1024

Artykuł Zotac GeForce GTX 560 Ti 1024MB GDDR5 pochodzi z serwisu CRN.

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