Artykuł Zotac GeForce GTX 550 Ti Multiview 1024MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | ZT-50403-10L |
Gwarancja [miesiące] | 60 |
Producent chipsetu | Nvidia |
Model chipsetu | GeForce GTX 550 Ti |
Liczba jednostek zunifikowanych | 192 |
Pamięć [MB] | 1024 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 79 |
Chłodzenie (głośność) [pkt.] | 57 |
Wydajność [pkt.] | 31 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 900 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 405 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | 1800 |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | 405 |
Częstotliwość taktowania pamięci [MHz] | 4104 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 192 |
Czas dostępu [ns] | 0.5 |
Wyjścia | |
D-sub | brak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 2/0/1/0 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 285,62 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 2725 |
Graphics score | 2445 |
Physics Score | 7138 |
Combined Score | 2555 |
GraphicsTest1 | 11.74 |
GraphicsTest2 | 11.64 |
GraphicsTest3 | 14.92 |
GraphicsTest4 | 7.24 |
PhysicsTest | 22.66 |
CombinedTest | 11.89 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 852 |
Graphics score | 752 |
Physics Score | 7129 |
Combined Score | 1045 |
GraphicsTest1 | 4.0 |
GraphicsTest2 | 3.93 |
GraphicsTest3 | 3.82 |
GraphicsTest4 | 2.2 |
PhysicsTest | 22.63 |
CombinedTest | 4.86 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 11442 |
GPU Score | 9932 |
GPU Test 1 | 30 |
GPU Test 2 | 28 |
CPU Score | 21043 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 5120 |
GPU Score | 4925 |
GPU Test 1 | 15 |
GPU Test 2 | 13 |
CPU Score | 20701 |
3DMark06 (1.2.0) | |
3DMark result | 18249 |
SM2.0 Score | 7548 |
HDR/SM3.0 Score | 7704 |
CPU Score | 5875 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 95.84 |
4xAA [FPS] | 80.87 |
8xAA [FPS] | 70.36 |
1680×1050 | |
noAA [FPS] | 80.39 |
4xAA [FPS] | 66.96 |
8xAA [FPS] | 57.48 |
1920×1200 | |
noAA [FPS] | 67.79 |
4xAA [FPS] | 55.55 |
8xAA [FPS] | 45.89 |
2560×1600 | |
noAA [FPS] | 45.37 |
4xAA [FPS] | 36.26 |
8xAA [FPS] | 26.07 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 31.68 |
AAx4 | 27.33 |
AAx8 | 26.87 |
1680×1050 | |
AAx0 | 24.62 |
AAx4 | 21.29 |
AAx8 | 20.98 |
1920×1200 | |
AAx0 | 19.66 |
AAx4 | 16.84 |
AAx8 | 16.56 |
2560×1600 | |
AAx0 | 11.65 |
AAx4 | 8.65 |
AAx8 | 8.07 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 48 |
Night [FPS] | 46 |
Rain [FPS] | 48 |
Sun [FPS] | 24 |
Average [FPS] | 42 |
1680×1050 | |
Day [FPS] | 21 |
Night [FPS] | 21 |
Rain [FPS] | 21 |
Sun [FPS] | 13 |
Average [FPS] | 19 |
1920×1200 | |
Day [FPS] | 10 |
Night [FPS] | 10 |
Rain [FPS] | 10 |
Sun [FPS] | 7 |
Average [FPS] | 9 |
2560×1600 | |
Day [FPS] | 6 |
Night [FPS] | 6 |
Rain [FPS] | 6 |
Sun [FPS] | 4 |
Average [FPS] | 6 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 57 |
Night [FPS] | 59 |
Rain [FPS] | 63 |
Sun [FPS] | 36 |
Average [FPS] | 54 |
1680×1050 | |
Day [FPS] | 35 |
Night [FPS] | 36 |
Rain [FPS] | 37 |
Sun [FPS] | 23 |
Average [FPS] | 33 |
1920×1200 | |
Day [FPS] | 25 |
Night [FPS] | 25 |
Rain [FPS] | 27 |
Sun [FPS] | 17 |
Average [FPS] | 24 |
2560×1600 | |
Day [FPS] | 12 |
Night [FPS] | 12 |
Rain [FPS] | 13 |
Sun [FPS] | 7 |
Average [FPS] | 11 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 123.0 |
4xAA 8xAF [FPS] | 109.7 |
8xAA 16xAF [FPS] | 99.7 |
1680×1050 | |
noAA noAF [FPS] | 96.2 |
4xAA 8xAF [FPS] | 89.0 |
8xAA 16xAF [FPS] | 80.1 |
1920×1200 | |
noAA noAF [FPS] | 77.2 |
4xAA 8xAF [FPS] | 70.6 |
8xAA 16xAF [FPS] | 61.8 |
2560×1600 | |
noAA noAF [FPS] | 48.3 |
4xAA 8xAF [FPS] | 44.7 |
8xAA 16xAF [FPS] | 39.1 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 61.5 |
DX11 | 38.0 |
1680×1050 AAx2 AFx8 | |
DX10 | 35.8 |
DX11 | 24.7 |
1920×1200 AAx4 AFx16 | |
DX10 | 21.1 |
DX11 | 15.5 |
2560×1600 AAx4 AFx16 | |
DX10 | 2.2 |
DX11 | 2.1 |
DiRT2 | |
1280×1024 |
Artykuł Zotac GeForce GTX 550 Ti Multiview 1024MB GDDR5 pochodzi z serwisu CRN.
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