Deprecated: Creation of dynamic property ACF::$fields is deprecated in /home/sarotaq/crn/wp-content/plugins/advanced-custom-fields-pro/includes/fields.php on line 138

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Deprecated: Creation of dynamic property KS_Site::$pingback is deprecated in /home/sarotaq/crn/wp-content/plugins/timber-library/lib/Site.php on line 180

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- CRN https://crn.sarota.dev/tag/zotac-geforce-gtx-480-amp-edition-1536mb-gddr5/ CRN.pl to portal B2B poświęcony branży IT. Dociera do ponad 40 000 unikalnych użytkowników. Jest narzędziem pracy kadry zarządzającej w branży IT w Polsce. Codziennie nowe informacje z branży IT, wywiady, artykuły, raporty tematyczne Mon, 26 Jul 2010 14:32:00 +0000 pl-PL hourly 1 https://wordpress.org/?v=6.6.2 Zotac GeForce GTX 480 AMP! Edition 1536MB GDDR5 https://crn.sarota.dev/testy/zotac-geforce-gtx-480-amp-edition-1536mb-gddr5/ https://crn.sarota.dev/testy/zotac-geforce-gtx-480-amp-edition-1536mb-gddr5/#respond Mon, 26 Jul 2010 14:32:00 +0000 https://crn.pl/default/zotac-geforce-gtx-480-amp-edition-1536mb-gddr5/ Zotac GeForce GTX480 AMP! Edition jest pierwszą podkręconą kartą graficzną w naszym zestawieniu wyposażoną w nowe chipsety nVidii. W stosunku do referencyjnych układów notuje on średnio o 11% lepsze wyniki. Jej dużym atutem jest też zmieniony system chłodzenia. W kartach GTX 470 oraz 480 z serii AMP! użyty został wydajny, a przede wszystkim cichy układ chłodzenia firmy Zalman.

Artykuł Zotac GeForce GTX 480 AMP! Edition 1536MB GDDR5 pochodzi z serwisu CRN.

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Specyfikacja i wyniki
Kod producenta ZT-40102-10P
Gwarancja [miesiące] 60
Producent chipsetu Nvidia
Model chipsetu GeForce GTX 480
Liczba jednostek zunifikowanych 480
Pamięć [MB] 1536
Wyjście HDMI brak
Wyposażenie i dane techniczne [pkt.] 67
Chłodzenie (głośność) [pkt.] 68
Wydajność [pkt.] 60
Dane techniczne
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] 756
Częstotliwość taktowania rdzenia bez obiążenia [MHz] 51
Częstotliwość taktowania shaderów pod obciążeniem [MHz] 1512
Częstotliwość taktowania shaderów bez obciążenia [MHz] 51
Częstotliwość taktowania pamięci [MHz] 3800
Typ pamięci GDDR5
Szerokość interfejsu pamięci [bity] 384
Czas dostępu [ns] 0.4
Wyjścia
D-sub brak
DVI tak
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port 0/1/0/0
Wyjście TV (PAL) brak
Sterowniki użyte w testach 257,21
Wyniki testu
3DMark 11 (1.0.0.0) Performance
3DMark Score 0
Graphics score 0
Physics Score 0
Combined Score 0
GraphicsTest1 0.0
GraphicsTest2 0.0
GraphicsTest3 0.0
GraphicsTest4 0.0
PhysicsTest 0.0
CombinedTest 0.0
3DMark 11 (1.0.0.0) Extreme
3DMark Score 0
Graphics score 0
Physics Score 0
Combined Score 0
GraphicsTest1 0.0
GraphicsTest2 0.0
GraphicsTest3 0.0
GraphicsTest4 0.0
PhysicsTest 0.0
CombinedTest 0.0
3DMark Vantage (1.0.2) Performance
3DMark Score 19918
GPU Score 19640
GPU Test 1 61
GPU Test 2 54
CPU Score 20801
3DMark Vantage (1.0.2) Extreme
3DMark Score 10419
GPU Score 10149
GPU Test 1 32
GPU Test 2 28
CPU Score 21012
3DMark06 (1.2.0)
3DMark result 22477
SM2.0 Score 8351
HDR/SM3.0 Score 11435
CPU Score 5927
Far Cry 2 (DirectX 10) demo: Playback; all high
1280×1024
noAA [FPS] 138.22
4xAA [FPS] 129.17
8xAA [FPS] 119.52
1680×1050
noAA [FPS] 131.07
4xAA [FPS] 119.03
8xAA [FPS] 103.88
1920×1200
noAA [FPS] 118.53
4xAA [FPS] 102.51
8xAA [FPS] 88.01
2560×1600
noAA [FPS] 85.6
4xAA [FPS] 70.34
8xAA [FPS] 59.06
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast
1280×1024
AAx0 62.3
AAx4 53.79
AAx8 52.77
1680×1050
AAx0 49.78
AAx4 42.82
AAx8 41.99
1920×1200
AAx0 40.66
AAx4 34.66
AAx8 34.0
2560×1600
AAx0 24.69
AAx4 21.14
AAx8 20.87
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version)
1280×1024
Day [FPS] 95
Night [FPS] 89
Rain [FPS] 94
Sun [FPS] 49
Average [FPS] 82
1680×1050
Day [FPS] 45
Night [FPS] 43
Rain [FPS] 45
Sun [FPS] 28
Average [FPS] 40
1920×1200
Day [FPS] 22
Night [FPS] 21
Rain [FPS] 21
Sun [FPS] 15
Average [FPS] 20
2560×1600
Day [FPS] 13
Night [FPS] 13
Rain [FPS] 13
Sun [FPS] 9
Average [FPS] 12
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows
1280×1024
Day [FPS] 116
Night [FPS] 122
Rain [FPS] 129
Sun [FPS] 78
Average [FPS] 111
1680×1050
Day [FPS] 71
Night [FPS] 73
Rain [FPS] 77
Sun [FPS] 51
Average [FPS] 68
1920×1200
Day [FPS] 52
Night [FPS] 54
Rain [FPS] 57
Sun [FPS] 38
Average [FPS] 50
2560×1600
Day [FPS] 33
Night [FPS] 34
Rain [FPS] 35
Sun [FPS] 24
Average [FPS] 32
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark
1280×1024
noAA noAF [FPS] 193.6
4xAA 8xAF [FPS] 184.2
8xAA 16xAF [FPS] 168.5
1680×1050
noAA noAF [FPS] 155.2
4xAA 8xAF [FPS] 141.9
8xAA 16xAF [FPS] 125.8
1920×1200
noAA noAF [FPS] 138.3
4xAA 8xAF [FPS] 120.3
8xAA 16xAF [FPS] 105.1
2560×1600
noAA noAF [FPS] 91.9
4xAA 8xAF [FPS] 77.9
8xAA 16xAF [FPS] 67.6
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16
1280×1024 noAA noAF
DX10 116.7
DX11 81.9
1680×1050 AAx2 AFx8
DX10 65.5
DX11 48.7
1920×1200 AAx4 AFx16
DX10 46.0
DX11 35.6
2560×1600 AAx4 AFx16
DX10 28.2
DX11 23.3
DiRT2
1280×1024

Artykuł Zotac GeForce GTX 480 AMP! Edition 1536MB GDDR5 pochodzi z serwisu CRN.

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