Artykuł VTX3D Radeon HD 7970 3072MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | VX7970 3GBD5-M2DHG |
Gwarancja [miesiące] | 24 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 7970 |
Liczba jednostek zunifikowanych | 2048 |
Pamięć [MB] | 3072 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 71 |
Chłodzenie (głośność) [pkt.] | 52 |
Wydajność [pkt.] | 84 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 925 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 300 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 5500 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 384 |
Czas dostępu [ns] | 0.4 |
Wyjścia | |
D-sub | brak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/0/2 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 12,1 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 7531 |
Graphics score | 7787 |
Physics Score | 7081 |
Combined Score | 6545 |
GraphicsTest1 | 34.0 |
GraphicsTest2 | 39.24 |
GraphicsTest3 | 48.18 |
GraphicsTest4 | 23.53 |
PhysicsTest | 22.48 |
CombinedTest | 30.44 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 2685 |
Graphics score | 2472 |
Physics Score | 7185 |
Combined Score | 2866 |
GraphicsTest1 | 12.6 |
GraphicsTest2 | 13.82 |
GraphicsTest3 | 12.19 |
GraphicsTest4 | 7.23 |
PhysicsTest | 22.81 |
CombinedTest | 13.33 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 26716 |
GPU Score | 29415 |
GPU Test 1 | 89 |
GPU Test 2 | 83 |
CPU Score | 20948 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 16743 |
GPU Score | 16568 |
GPU Test 1 | 57 |
GPU Test 2 | 40 |
CPU Score | 20954 |
3DMark06 (1.2.0) | |
3DMark result | 22626 |
SM2.0 Score | 8224 |
HDR/SM3.0 Score | 11833 |
CPU Score | 5830 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 158.82 |
4xAA [FPS] | 150.01 |
8xAA [FPS] | 123.35 |
1680×1050 | |
noAA [FPS] | 157.65 |
4xAA [FPS] | 134.84 |
8xAA [FPS] | 106.4 |
1920×1200 | |
noAA [FPS] | 149.24 |
4xAA [FPS] | 121.34 |
8xAA [FPS] | 93.25 |
2560×1600 | |
noAA [FPS] | 118.41 |
4xAA [FPS] | 88.35 |
8xAA [FPS] | 65.85 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 79.63 |
AAx4 | 72.32 |
AAx8 | 66.31 |
1680×1050 | |
AAx0 | 68.56 |
AAx4 | 60.4 |
AAx8 | 54.41 |
1920×1200 | |
AAx0 | 58.56 |
AAx4 | 50.93 |
AAx8 | 45.93 |
2560×1600 | |
AAx0 | 37.84 |
AAx4 | 32.76 |
AAx8 | 29.65 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 137 |
Night [FPS] | 124 |
Rain [FPS] | 137 |
Sun [FPS] | 85 |
Average [FPS] | 121 |
1680×1050 | |
Day [FPS] | 83 |
Night [FPS] | 79 |
Rain [FPS] | 80 |
Sun [FPS] | 56 |
Average [FPS] | 75 |
1920×1200 | |
Day [FPS] | 51 |
Night [FPS] | 48 |
Rain [FPS] | 49 |
Sun [FPS] | 37 |
Average [FPS] | 46 |
2560×1600 | |
Day [FPS] | 32 |
Night [FPS] | 30 |
Rain [FPS] | 30 |
Sun [FPS] | 23 |
Average [FPS] | 29 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 153 |
Night [FPS] | 145 |
Rain [FPS] | 151 |
Sun [FPS] | 102 |
Average [FPS] | 138 |
1680×1050 | |
Day [FPS] | 112 |
Night [FPS] | 106 |
Rain [FPS] | 113 |
Sun [FPS] | 83 |
Average [FPS] | 104 |
1920×1200 | |
Day [FPS] | 84 |
Night [FPS] | 80 |
Rain [FPS] | 83 |
Sun [FPS] | 62 |
Average [FPS] | 77 |
2560×1600 | |
Day [FPS] | 55 |
Night [FPS] | 53 |
Rain [FPS] | 54 |
Sun [FPS] | 41 |
Average [FPS] | 51 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 224.3 |
4xAA 8xAF [FPS] | 215.7 |
8xAA 16xAF [FPS] | 202.6 |
1680×1050 | |
noAA noAF [FPS] | 207.9 |
4xAA 8xAF [FPS] | 196.1 |
8xAA 16xAF [FPS] | 180.3 |
1920×1200 | |
noAA noAF [FPS] | 194.5 |
4xAA 8xAF [FPS] | 178.2 |
8xAA 16xAF [FPS] | 155.5 |
2560×1600 | |
noAA noAF [FPS] | 150.1 |
4xAA 8xAF [FPS] | 123.2 |
8xAA 16xAF [FPS] | 104.6 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 155.6 |
DX11 | 107.9 |
1680×1050 AAx2 AFx8 | |
DX10 | 98.4 |
DX11 | 73.4 |
1920×1200 AAx4 AFx16 | |
DX10 | 69.8 |
DX11 | 54.1 |
2560×1600 AAx4 AFx16 | |
DX10 | 45.5 |
DX11 | 38.4 |
DiRT2 | |
1280×1024 |
Artykuł VTX3D Radeon HD 7970 3072MB GDDR5 pochodzi z serwisu CRN.
]]>Artykuł VTX3D Radeon HD 6850 X-Edition 1024MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | VX6850 1GBD5-DHX |
Gwarancja [miesiące] | 24 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 6850 |
Liczba jednostek zunifikowanych | 960 |
Pamięć [MB] | 1024 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 57 |
Chłodzenie (głośność) [pkt.] | 52 |
Wydajność [pkt.] | 42 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 800 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 250 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 4200 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 256 |
Czas dostępu [ns] | 0.5 |
Wyjścia | |
D-sub | brak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/1/0 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 11,11 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 3786 |
Graphics score | 3487 |
Physics Score | 7094 |
Combined Score | 3585 |
GraphicsTest1 | 16.12 |
GraphicsTest2 | 16.66 |
GraphicsTest3 | 21.88 |
GraphicsTest4 | 10.42 |
PhysicsTest | 22.52 |
CombinedTest | 16.68 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 1149 |
Graphics score | 1023 |
Physics Score | 7091 |
Combined Score | 1350 |
GraphicsTest1 | 5.52 |
GraphicsTest2 | 5.79 |
GraphicsTest3 | 5.16 |
GraphicsTest4 | 2.85 |
PhysicsTest | 22.51 |
CombinedTest | 6.28 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 15266 |
GPU Score | 14005 |
GPU Test 1 | 42 |
GPU Test 2 | 41 |
CPU Score | 20919 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 6507 |
GPU Score | 6280 |
GPU Test 1 | 21 |
GPU Test 2 | 15 |
CPU Score | 20840 |
3DMark06 (1.2.0) | |
3DMark result | 20737 |
SM2.0 Score | 8371 |
HDR/SM3.0 Score | 9519 |
CPU Score | 5875 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 118.76 |
4xAA [FPS] | 98.01 |
8xAA [FPS] | 81.82 |
1680×1050 | |
noAA [FPS] | 101.14 |
4xAA [FPS] | 82.6 |
8xAA [FPS] | 68.32 |
1920×1200 | |
noAA [FPS] | 89.06 |
4xAA [FPS] | 71.81 |
8xAA [FPS] | 58.91 |
2560×1600 | |
noAA [FPS] | 61.61 |
4xAA [FPS] | 48.92 |
8xAA [FPS] | 39.23 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 43.6 |
AAx4 | 40.01 |
AAx8 | 38.18 |
1680×1050 | |
AAx0 | 34.97 |
AAx4 | 31.88 |
AAx8 | 30.24 |
1920×1200 | |
AAx0 | 28.65 |
AAx4 | 26.11 |
AAx8 | 22.17 |
2560×1600 | |
AAx0 | 17.91 |
AAx4 | 13.19 |
AAx8 | 3.62 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 57 |
Night [FPS] | 54 |
Rain [FPS] | 55 |
Sun [FPS] | 35 |
Average [FPS] | 50 |
1680×1050 | |
Day [FPS] | 46 |
Night [FPS] | 41 |
Rain [FPS] | 42 |
Sun [FPS] | 27 |
Average [FPS] | 39 |
1920×1200 | |
Day [FPS] | 30 |
Night [FPS] | 26 |
Rain [FPS] | 26 |
Sun [FPS] | 18 |
Average [FPS] | 25 |
2560×1600 | |
Day [FPS] | 17 |
Night [FPS] | 15 |
Rain [FPS] | 15 |
Sun [FPS] | 10 |
Average [FPS] | 14 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 72 |
Night [FPS] | 70 |
Rain [FPS] | 74 |
Sun [FPS] | 40 |
Average [FPS] | 64 |
1680×1050 | |
Day [FPS] | 48 |
Night [FPS] | 47 |
Rain [FPS] | 49 |
Sun [FPS] | 28 |
Average [FPS] | 43 |
1920×1200 | |
Day [FPS] | 37 |
Night [FPS] | 35 |
Rain [FPS] | 37 |
Sun [FPS] | 21 |
Average [FPS] | 33 |
2560×1600 | |
Day [FPS] | 20 |
Night [FPS] | 19 |
Rain [FPS] | 19 |
Sun [FPS] | 11 |
Average [FPS] | 17 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 158.5 |
4xAA 8xAF [FPS] | 146.7 |
8xAA 16xAF [FPS] | 137.8 |
1680×1050 | |
noAA noAF [FPS] | 132.0 |
4xAA 8xAF [FPS] | 119.4 |
8xAA 16xAF [FPS] | 110.9 |
1920×1200 | |
noAA noAF [FPS] | 112.3 |
4xAA 8xAF [FPS] | 103.2 |
8xAA 16xAF [FPS] | 95.3 |
2560×1600 | |
noAA noAF [FPS] | 75.4 |
4xAA 8xAF [FPS] | 68.2 |
8xAA 16xAF [FPS] | 63.0 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 81.5 |
DX11 | 43.1 |
1680×1050 AAx2 AFx8 | |
DX10 | 46.7 |
DX11 | 27.1 |
1920×1200 AAx4 AFx16 | |
DX10 | 35.8 |
DX11 | 21.5 |
2560×1600 AAx4 AFx16 | |
DX10 | 1.5 |
DX11 | 1.1 |
DiRT2 | |
1280×1024 |
Artykuł VTX3D Radeon HD 6850 X-Edition 1024MB GDDR5 pochodzi z serwisu CRN.
]]>Artykuł VTX3D Radeon HD 6970 X-Edition 2048MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | VX6970 2GBD5-2DHX |
Gwarancja [miesiące] | 24 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 6970 |
Liczba jednostek zunifikowanych | 1536 |
Pamięć [MB] | 2048 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 63 |
Chłodzenie (głośność) [pkt.] | 39 |
Wydajność [pkt.] | 64 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 940 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 250 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 5700 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 256 |
Czas dostępu [ns] | 0.4 |
Wyjścia | |
D-sub | brak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/0/2 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 11,11 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 5882 |
Graphics score | 5743 |
Physics Score | 6990 |
Combined Score | 5574 |
GraphicsTest1 | 26.64 |
GraphicsTest2 | 29.1 |
GraphicsTest3 | 34.04 |
GraphicsTest4 | 16.97 |
PhysicsTest | 22.19 |
CombinedTest | 25.93 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 1923 |
Graphics score | 1749 |
Physics Score | 7075 |
Combined Score | 2067 |
GraphicsTest1 | 9.12 |
GraphicsTest2 | 9.81 |
GraphicsTest3 | 8.14 |
GraphicsTest4 | 5.22 |
PhysicsTest | 22.46 |
CombinedTest | 9.61 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 22200 |
GPU Score | 22638 |
GPU Test 1 | 70 |
GPU Test 2 | 63 |
CPU Score | 20980 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 11775 |
GPU Score | 11511 |
GPU Test 1 | 39 |
GPU Test 2 | 29 |
CPU Score | 20903 |
3DMark06 (1.2.0) | |
3DMark result | 22401 |
SM2.0 Score | 8359 |
HDR/SM3.0 Score | 11351 |
CPU Score | 5917 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 154.66 |
4xAA [FPS] | 135.24 |
8xAA [FPS] | 113.84 |
1680×1050 | |
noAA [FPS] | 141.52 |
4xAA [FPS] | 118.08 |
8xAA [FPS] | 97.81 |
1920×1200 | |
noAA [FPS] | 128.93 |
4xAA [FPS] | 104.9 |
8xAA [FPS] | 85.26 |
2560×1600 | |
noAA [FPS] | 96.56 |
4xAA [FPS] | 74.9 |
8xAA [FPS] | 60.33 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 67.81 |
AAx4 | 60.91 |
AAx8 | 57.0 |
1680×1050 | |
AAx0 | 55.3 |
AAx4 | 49.34 |
AAx8 | 45.91 |
1920×1200 | |
AAx0 | 45.79 |
AAx4 | 40.99 |
AAx8 | 38.37 |
2560×1600 | |
AAx0 | 28.75 |
AAx4 | 25.64 |
AAx8 | 24.13 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 103 |
Night [FPS] | 96 |
Rain [FPS] | 101 |
Sun [FPS] | 62 |
Average [FPS] | 91 |
1680×1050 | |
Day [FPS] | 69 |
Night [FPS] | 61 |
Rain [FPS] | 61 |
Sun [FPS] | 43 |
Average [FPS] | 59 |
1920×1200 | |
Day [FPS] | 42 |
Night [FPS] | 36 |
Rain [FPS] | 36 |
Sun [FPS] | 28 |
Average [FPS] | 36 |
2560×1600 | |
Day [FPS] | 27 |
Night [FPS] | 22 |
Rain [FPS] | 22 |
Sun [FPS] | 18 |
Average [FPS] | 22 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 127 |
Night [FPS] | 122 |
Rain [FPS] | 133 |
Sun [FPS] | 69 |
Average [FPS] | 113 |
1680×1050 | |
Day [FPS] | 78 |
Night [FPS] | 75 |
Rain [FPS] | 79 |
Sun [FPS] | 46 |
Average [FPS] | 70 |
1920×1200 | |
Day [FPS] | 47 |
Night [FPS] | 56 |
Rain [FPS] | 59 |
Sun [FPS] | 36 |
Average [FPS] | 50 |
2560×1600 | |
Day [FPS] | 38 |
Night [FPS] | 36 |
Rain [FPS] | 38 |
Sun [FPS] | 23 |
Average [FPS] | 34 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 203.4 |
4xAA 8xAF [FPS] | 191.7 |
8xAA 16xAF [FPS] | 174.8 |
1680×1050 | |
noAA noAF [FPS] | 184.4 |
4xAA 8xAF [FPS] | 166.6 |
8xAA 16xAF [FPS] | 143.5 |
1920×1200 | |
noAA noAF [FPS] | 168.5 |
4xAA 8xAF [FPS] | 142.1 |
8xAA 16xAF [FPS] | 122.6 |
2560×1600 | |
noAA noAF [FPS] | 117.6 |
4xAA 8xAF [FPS] | 95.2 |
8xAA 16xAF [FPS] | 80.2 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 127.8 |
DX11 | 59.0 |
1680×1050 AAx2 AFx8 | |
DX10 | 78.9 |
DX11 | 38.9 |
1920×1200 AAx4 AFx16 | |
DX10 | 59.2 |
DX11 | 31.9 |
2560×1600 AAx4 AFx16 | |
DX10 | 38.1 |
DX11 | 20.7 |
DiRT2 | |
1280×1024 |
Artykuł VTX3D Radeon HD 6970 X-Edition 2048MB GDDR5 pochodzi z serwisu CRN.
]]>Artykuł VTX3D Radeon HD 6870 X2 2048MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | VX6870X2 2GBD5-2DHG |
Gwarancja [miesiące] | 24 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 6870 X2 |
Liczba jednostek zunifikowanych | 2240 |
Pamięć [MB] | 2 * 1024 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 63 |
Chłodzenie (głośność) [pkt.] | 15 |
Wydajność [pkt.] | 79 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 900 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 100 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 4200 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 2x 256 |
Czas dostępu [ns] | 0.5 |
Wyjścia | |
D-sub | brak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/0/2 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 11,8 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 7665 |
Graphics score | 8173 |
Physics Score | 6981 |
Combined Score | 5815 |
GraphicsTest1 | 38.55 |
GraphicsTest2 | 39.9 |
GraphicsTest3 | 50.19 |
GraphicsTest4 | 24.02 |
PhysicsTest | 22.16 |
CombinedTest | 27.05 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 2713 |
Graphics score | 2503 |
Physics Score | 7001 |
Combined Score | 2890 |
GraphicsTest1 | 13.51 |
GraphicsTest2 | 14.24 |
GraphicsTest3 | 12.5 |
GraphicsTest4 | 6.98 |
PhysicsTest | 22.23 |
CombinedTest | 13.44 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 25773 |
GPU Score | 27882 |
GPU Test 1 | 82 |
GPU Test 2 | 81 |
CPU Score | 21005 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 14849 |
GPU Score | 14627 |
GPU Test 1 | 49 |
GPU Test 2 | 37 |
CPU Score | 20832 |
3DMark06 (1.2.0) | |
3DMark result | 22436 |
SM2.0 Score | 8140 |
HDR/SM3.0 Score | 11674 |
CPU Score | 5852 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 142.55 |
4xAA [FPS] | 143.68 |
8xAA [FPS] | 142.41 |
1680×1050 | |
noAA [FPS] | 143.56 |
4xAA [FPS] | 143.36 |
8xAA [FPS] | 136.98 |
1920×1200 | |
noAA [FPS] | 143.75 |
4xAA [FPS] | 139.76 |
8xAA [FPS] | 123.25 |
2560×1600 | |
noAA [FPS] | 132.54 |
4xAA [FPS] | 107.01 |
8xAA [FPS] | 80.67 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 68.18 |
AAx4 | 65.78 |
AAx8 | 65.65 |
1680×1050 | |
AAx0 | 63.18 |
AAx4 | 59.72 |
AAx8 | 58.47 |
1920×1200 | |
AAx0 | 59.22 |
AAx4 | 54.79 |
AAx8 | 39.67 |
2560×1600 | |
AAx0 | 40.58 |
AAx4 | 10.84 |
AAx8 | 2.66 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 139 |
Night [FPS] | 132 |
Rain [FPS] | 142 |
Sun [FPS] | 86 |
Average [FPS] | 125 |
1680×1050 | |
Day [FPS] | 109 |
Night [FPS] | 96 |
Rain [FPS] | 101 |
Sun [FPS] | 64 |
Average [FPS] | 93 |
1920×1200 | |
Day [FPS] | 70 |
Night [FPS] | 59 |
Rain [FPS] | 61 |
Sun [FPS] | 42 |
Average [FPS] | 58 |
2560×1600 | |
Day [FPS] | 37 |
Night [FPS] | 30 |
Rain [FPS] | 30 |
Sun [FPS] | 15 |
Average [FPS] | 28 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 147 |
Night [FPS] | 138 |
Rain [FPS] | 161 |
Sun [FPS] | 96 |
Average [FPS] | 136 |
1680×1050 | |
Day [FPS] | 107 |
Night [FPS] | 99 |
Rain [FPS] | 110 |
Sun [FPS] | 67 |
Average [FPS] | 96 |
1920×1200 | |
Day [FPS] | 85 |
Night [FPS] | 80 |
Rain [FPS] | 87 |
Sun [FPS] | 49 |
Average [FPS] | 75 |
2560×1600 | |
Day [FPS] | 46 |
Night [FPS] | 42 |
Rain [FPS] | 46 |
Sun [FPS] | 23 |
Average [FPS] | 39 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 205.5 |
4xAA 8xAF [FPS] | 203.4 |
8xAA 16xAF [FPS] | 200.2 |
1680×1050 | |
noAA noAF [FPS] | 193.1 |
4xAA 8xAF [FPS] | 192.1 |
8xAA 16xAF [FPS] | 191.4 |
1920×1200 | |
noAA noAF [FPS] | 180.1 |
4xAA 8xAF [FPS] | 184.8 |
8xAA 16xAF [FPS] | 178.8 |
2560×1600 | |
noAA noAF [FPS] | 155.8 |
4xAA 8xAF [FPS] | 146.8 |
8xAA 16xAF [FPS] | 134.1 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 169.6 |
DX11 | 93.0 |
1680×1050 AAx2 AFx8 | |
DX10 | 108.1 |
DX11 | 60.8 |
1920×1200 AAx4 AFx16 | |
DX10 | 78.7 |
DX11 | 47.0 |
2560×1600 AAx4 AFx16 | |
DX10 | 1.7 |
DX11 | 1.5 |
DiRT2 | |
1280×1024 |
Artykuł VTX3D Radeon HD 6870 X2 2048MB GDDR5 pochodzi z serwisu CRN.
]]>Artykuł VTX3D Radeon HD 6670 1024MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | VX6670 1GBD5-H |
Gwarancja [miesiące] | 24 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 6670 |
Liczba jednostek zunifikowanych | 480 |
Pamięć [MB] | 1024 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 48 |
Chłodzenie (głośność) [pkt.] | 69 |
Wydajność [pkt.] | 21 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 800 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 100 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 4000 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 128 |
Czas dostępu [ns] | 0.5 |
Wyjścia | |
D-sub | tak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/0/0 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 11,7 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 1858 |
Graphics score | 1641 |
Physics Score | 7105 |
Combined Score | 1672 |
GraphicsTest1 | 8.34 |
GraphicsTest2 | 7.9 |
GraphicsTest3 | 9.59 |
GraphicsTest4 | 4.77 |
PhysicsTest | 22.56 |
CombinedTest | 7.78 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 569 |
Graphics score | 506 |
Physics Score | 7105 |
Combined Score | 622 |
GraphicsTest1 | 2.83 |
GraphicsTest2 | 2.89 |
GraphicsTest3 | 2.36 |
GraphicsTest4 | 1.44 |
PhysicsTest | 22.56 |
CombinedTest | 2.9 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 8610 |
GPU Score | 7195 |
GPU Test 1 | 23 |
GPU Test 2 | 19 |
CPU Score | 20997 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 3235 |
GPU Score | 3097 |
GPU Test 1 | 11 |
GPU Test 2 | 7 |
CPU Score | 20963 |
3DMark06 (1.2.0) | |
3DMark result | 12563 |
SM2.0 Score | 4358 |
HDR/SM3.0 Score | 5452 |
CPU Score | 5833 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 62.37 |
4xAA [FPS] | 46.42 |
8xAA [FPS] | 34.31 |
1680×1050 | |
noAA [FPS] | 51.83 |
4xAA [FPS] | 38.32 |
8xAA [FPS] | 28.58 |
1920×1200 | |
noAA [FPS] | 44.59 |
4xAA [FPS] | 32.77 |
8xAA [FPS] | 24.42 |
2560×1600 | |
noAA [FPS] | 29.62 |
4xAA [FPS] | 21.81 |
8xAA [FPS] | 16.47 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 22.13 |
AAx4 | 19.66 |
AAx8 | 17.84 |
1680×1050 | |
AAx0 | 17.5 |
AAx4 | 15.53 |
AAx8 | 14.07 |
1920×1200 | |
AAx0 | 14.16 |
AAx4 | 12.61 |
AAx8 | 11.28 |
2560×1600 | |
AAx0 | 8.62 |
AAx4 | 7.05 |
AAx8 | 3.51 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 28 |
Night [FPS] | 27 |
Rain [FPS] | 28 |
Sun [FPS] | 16 |
Average [FPS] | 25 |
1680×1050 | |
Day [FPS] | 22 |
Night [FPS] | 20 |
Rain [FPS] | 20 |
Sun [FPS] | 12 |
Average [FPS] | 19 |
1920×1200 | |
Day [FPS] | 13 |
Night [FPS] | 11 |
Rain [FPS] | 12 |
Sun [FPS] | 8 |
Average [FPS] | 11 |
2560×1600 | |
Day [FPS] | 8 |
Night [FPS] | 7 |
Rain [FPS] | 7 |
Sun [FPS] | 5 |
Average [FPS] | 7 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 35 |
Night [FPS] | 36 |
Rain [FPS] | 38 |
Sun [FPS] | 19 |
Average [FPS] | 32 |
1680×1050 | |
Day [FPS] | 23 |
Night [FPS] | 23 |
Rain [FPS] | 24 |
Sun [FPS] | 13 |
Average [FPS] | 21 |
1920×1200 | |
Day [FPS] | 17 |
Night [FPS] | 17 |
Rain [FPS] | 18 |
Sun [FPS] | 10 |
Average [FPS] | 16 |
2560×1600 | |
Day [FPS] | 10 |
Night [FPS] | 10 |
Rain [FPS] | 10 |
Sun [FPS] | 6 |
Average [FPS] | 9 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 84.6 |
4xAA 8xAF [FPS] | 73.4 |
8xAA 16xAF [FPS] | 64.3 |
1680×1050 | |
noAA noAF [FPS] | 68.1 |
4xAA 8xAF [FPS] | 58.4 |
8xAA 16xAF [FPS] | 50.6 |
1920×1200 | |
noAA noAF [FPS] | 57.2 |
4xAA 8xAF [FPS] | 47.8 |
8xAA 16xAF [FPS] | 42.0 |
2560×1600 | |
noAA noAF [FPS] | 36.5 |
4xAA 8xAF [FPS] | 30.6 |
8xAA 16xAF [FPS] | 26.6 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 39.4 |
DX11 | 21.9 |
1680×1050 AAx2 AFx8 | |
DX10 | 22.6 |
DX11 | 13.7 |
1920×1200 AAx4 AFx16 | |
DX10 | 16.7 |
DX11 | 10.6 |
2560×1600 AAx4 AFx16 | |
DX10 | 2.2 |
DX11 | 1.6 |
DiRT2 | |
1280×1024 |
Artykuł VTX3D Radeon HD 6670 1024MB GDDR5 pochodzi z serwisu CRN.
]]>