Artykuł Action autoryzowanym dystrybutorem Sapphire pochodzi z serwisu CRN.
]]>Od listopada br. w ofercie spółki z podwarszawskiego Zamienia dostępne są karty graficzne Sapphire oparte na układzie AMD oraz inne rozwiązania tej marki.
Sapphire Technology to chińska firma z Hongkongu, która powstała w 2001 r. W ofercie posiada także zasilacze, tunery TV, ramki cyfrowe i komputery HTPC.
Niedawno weszła na nowe rynki z serią systemów serwerowych skierowanych do blockchain i komercyjnych firm wydobywających kryptowaluty.
Chińska firma otwiera się również na produkcję „koparek” do kryptowalut, czyli wyspecjalizowanych urządzeń, które posiadają ogromną moc obliczeniową, by wydobywać waluty cyfrowe.
Wszystkie produkty marki Sapphire dostępne w Action są objęte serwisem i gwarancją producenta.
Artykuł Action autoryzowanym dystrybutorem Sapphire pochodzi z serwisu CRN.
]]>Artykuł Sapphire wyłącznym partnerem dla AMD Fire Pro pochodzi z serwisu CRN.
]]>Artykuł Sapphire wyłącznym partnerem dla AMD Fire Pro pochodzi z serwisu CRN.
]]>Artykuł Sapphire: miniaturowy komputer pochodzi z serwisu CRN.
]]>Sugerowana cena detaliczna brutto (z systemem Free DOS): 1319 zł. Gwarancja: 2 lata.
Artykuł Sapphire: miniaturowy komputer pochodzi z serwisu CRN.
]]>Artykuł Sapphire: cicha karta do 4 obrazów pochodzi z serwisu CRN.
]]>Model 7750, tak jak inne karty z serii HD 7700, ma nowe funkcje: Zero Core Power (ogranicza pobór energii poprzez zmniejszenie taktowań do minimalnych wartości), PowerTune (umożliwia wykorzystanie w maksymalnym możliwości karty, wydłuża żywotność układu zasilania), PRT (Partially Resident Textures – poprawia jakość wyświetlanych obrazów), APP Acceleration (wspomaga działanie wymagających aplikacji).
Sugerowana cena detaliczna brutto: 489 zł. Gwarancja: 2 lata.
Artykuł Sapphire: cicha karta do 4 obrazów pochodzi z serwisu CRN.
]]>Artykuł Sapphire Radeon HD 6670 1024MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | 11192-18-20G |
Gwarancja [miesiące] | 36 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 6670 |
Liczba jednostek zunifikowanych | 480 |
Pamięć [MB] | 1024 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 60 |
Chłodzenie (głośność) [pkt.] | 65 |
Wydajność [pkt.] | 21 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 800 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 100 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 4000 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 128 |
Czas dostępu [ns] | 0.5 |
Wyjścia | |
D-sub | tak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/0/0 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 11,12 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 1853 |
Graphics score | 1637 |
Physics Score | 7214 |
Combined Score | 1653 |
GraphicsTest1 | 8.35 |
GraphicsTest2 | 7.89 |
GraphicsTest3 | 9.54 |
GraphicsTest4 | 4.75 |
PhysicsTest | 22.0 |
CombinedTest | 7.69 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 558 |
Graphics score | 495 |
Physics Score | 7211 |
Combined Score | 621 |
GraphicsTest1 | 2.81 |
GraphicsTest2 | 2.81 |
GraphicsTest3 | 2.43 |
GraphicsTest4 | 1.36 |
PhysicsTest | 22.9 |
CombinedTest | 2.89 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 8521 |
GPU Score | 7121 |
GPU Test 1 | 23 |
GPU Test 2 | 19 |
CPU Score | 20783 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 3220 |
GPU Score | 3083 |
GPU Test 1 | 11 |
GPU Test 2 | 7 |
CPU Score | 20831 |
3DMark06 (1.2.0) | |
3DMark result | 12546 |
SM2.0 Score | 4358 |
HDR/SM3.0 Score | 4556 |
CPU Score | 5797 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 62.15 |
4xAA [FPS] | 46.2 |
8xAA [FPS] | 34.17 |
1680×1050 | |
noAA [FPS] | 51.62 |
4xAA [FPS] | 38.17 |
8xAA [FPS] | 28.48 |
1920×1200 | |
noAA [FPS] | 44.57 |
4xAA [FPS] | 32.65 |
8xAA [FPS] | 24.34 |
2560×1600 | |
noAA [FPS] | 29.57 |
4xAA [FPS] | 21.7 |
8xAA [FPS] | 16.42 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 22.03 |
AAx4 | 19.69 |
AAx8 | 17.88 |
1680×1050 | |
AAx0 | 17.49 |
AAx4 | 15.53 |
AAx8 | 14.09 |
1920×1200 | |
AAx0 | 14.22 |
AAx4 | 12.58 |
AAx8 | 11.24 |
2560×1600 | |
AAx0 | 8.6 |
AAx4 | 6.91 |
AAx8 | 3.79 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 28 |
Night [FPS] | 27 |
Rain [FPS] | 28 |
Sun [FPS] | 16 |
Average [FPS] | 25 |
1680×1050 | |
Day [FPS] | 22 |
Night [FPS] | 19 |
Rain [FPS] | 20 |
Sun [FPS] | 12 |
Average [FPS] | 18 |
1920×1200 | |
Day [FPS] | 13 |
Night [FPS] | 11 |
Rain [FPS] | 12 |
Sun [FPS] | 8 |
Average [FPS] | 11 |
2560×1600 | |
Day [FPS] | 8 |
Night [FPS] | 7 |
Rain [FPS] | 7 |
Sun [FPS] | 5 |
Average [FPS] | 7 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 34 |
Night [FPS] | 35 |
Rain [FPS] | 37 |
Sun [FPS] | 18 |
Average [FPS] | 31 |
1680×1050 | |
Day [FPS] | 23 |
Night [FPS] | 23 |
Rain [FPS] | 24 |
Sun [FPS] | 13 |
Average [FPS] | 21 |
1920×1200 | |
Day [FPS] | 17 |
Night [FPS] | 17 |
Rain [FPS] | 17 |
Sun [FPS] | 10 |
Average [FPS] | 15 |
2560×1600 | |
Day [FPS] | 10 |
Night [FPS] | 10 |
Rain [FPS] | 10 |
Sun [FPS] | 5 |
Average [FPS] | 9 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 85.3 |
4xAA 8xAF [FPS] | 73.1 |
8xAA 16xAF [FPS] | 64.1 |
1680×1050 | |
noAA noAF [FPS] | 68.8 |
4xAA 8xAF [FPS] | 57.9 |
8xAA 16xAF [FPS] | 50.6 |
1920×1200 | |
noAA noAF [FPS] | 57.2 |
4xAA 8xAF [FPS] | 48.5 |
8xAA 16xAF [FPS] | 41.7 |
2560×1600 | |
noAA noAF [FPS] | 36.5 |
4xAA 8xAF [FPS] | 30.7 |
8xAA 16xAF [FPS] | 26.8 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 39.3 |
DX11 | 21.9 |
1680×1050 AAx2 AFx8 | |
DX10 | 22.5 |
DX11 | 13.7 |
1920×1200 AAx4 AFx16 | |
DX10 | 16.7 |
DX11 | 10.6 |
2560×1600 AAx4 AFx16 | |
DX10 | 2.3 |
DX11 | 2.1 |
DiRT2 | |
1280×1024 |
Artykuł Sapphire Radeon HD 6670 1024MB GDDR5 pochodzi z serwisu CRN.
]]>Artykuł Sapphire Radeon HD 7970 3072MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | 21197-00-40G |
Gwarancja [miesiące] | 24 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 7970 |
Liczba jednostek zunifikowanych | 2048 |
Pamięć [MB] | 3072 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 63 |
Chłodzenie (głośność) [pkt.] | 53 |
Wydajność [pkt.] | 84 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 925 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 300 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 5500 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 384 |
Czas dostępu [ns] | 0.4 |
Wyjścia | |
D-sub | brak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/0/2 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 12,1 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 7524 |
Graphics score | 7784 |
Physics Score | 7096 |
Combined Score | 6489 |
GraphicsTest1 | 33.99 |
GraphicsTest2 | 39.21 |
GraphicsTest3 | 48.23 |
GraphicsTest4 | 23.52 |
PhysicsTest | 22.53 |
CombinedTest | 30.18 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 2678 |
Graphics score | 2467 |
Physics Score | 7049 |
Combined Score | 2871 |
GraphicsTest1 | 12.59 |
GraphicsTest2 | 13.8 |
GraphicsTest3 | 12.2 |
GraphicsTest4 | 7.2 |
PhysicsTest | 22.38 |
CombinedTest | 13.36 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 26608 |
GPU Score | 29211 |
GPU Test 1 | 89 |
GPU Test 2 | 82 |
CPU Score | 20995 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 16796 |
GPU Score | 16626 |
GPU Test 1 | 57 |
GPU Test 2 | 40 |
CPU Score | 20854 |
3DMark06 (1.2.0) | |
3DMark result | 22921 |
SM2.0 Score | 8333 |
HDR/SM3.0 Score | 11952 |
CPU Score | 5938 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 160.64 |
4xAA [FPS] | 150.19 |
8xAA [FPS] | 123.45 |
1680×1050 | |
noAA [FPS] | 158.19 |
4xAA [FPS] | 134.46 |
8xAA [FPS] | 105.98 |
1920×1200 | |
noAA [FPS] | 149.62 |
4xAA [FPS] | 121.19 |
8xAA [FPS] | 93.11 |
2560×1600 | |
noAA [FPS] | 118.89 |
4xAA [FPS] | 88.26 |
8xAA [FPS] | 65.76 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 79.36 |
AAx4 | 72.12 |
AAx8 | 66.19 |
1680×1050 | |
AAx0 | 68.55 |
AAx4 | 59.94 |
AAx8 | 54.35 |
1920×1200 | |
AAx0 | 58.51 |
AAx4 | 50.73 |
AAx8 | 45.79 |
2560×1600 | |
AAx0 | 37.73 |
AAx4 | 32.63 |
AAx8 | 29.55 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 139 |
Night [FPS] | 127 |
Rain [FPS] | 138 |
Sun [FPS] | 86 |
Average [FPS] | 123 |
1680×1050 | |
Day [FPS] | 84 |
Night [FPS] | 79 |
Rain [FPS] | 81 |
Sun [FPS] | 57 |
Average [FPS] | 75 |
1920×1200 | |
Day [FPS] | 51 |
Night [FPS] | 48 |
Rain [FPS] | 49 |
Sun [FPS] | 37 |
Average [FPS] | 46 |
2560×1600 | |
Day [FPS] | 32 |
Night [FPS] | 30 |
Rain [FPS] | 30 |
Sun [FPS] | 23 |
Average [FPS] | 29 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 139 |
Night [FPS] | 127 |
Rain [FPS] | 138 |
Sun [FPS] | 86 |
Average [FPS] | 123 |
1680×1050 | |
Day [FPS] | 112 |
Night [FPS] | 103 |
Rain [FPS] | 113 |
Sun [FPS] | 83 |
Average [FPS] | 103 |
1920×1200 | |
Day [FPS] | 84 |
Night [FPS] | 88 |
Rain [FPS] | 84 |
Sun [FPS] | 62 |
Average [FPS] | 80 |
2560×1600 | |
Day [FPS] | 55 |
Night [FPS] | 53 |
Rain [FPS] | 54 |
Sun [FPS] | 41 |
Average [FPS] | 51 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 222.6 |
4xAA 8xAF [FPS] | 219.3 |
8xAA 16xAF [FPS] | 207.4 |
1680×1050 | |
noAA noAF [FPS] | 207.8 |
4xAA 8xAF [FPS] | 194.2 |
8xAA 16xAF [FPS] | 178.6 |
1920×1200 | |
noAA noAF [FPS] | 195.5 |
4xAA 8xAF [FPS] | 178.6 |
8xAA 16xAF [FPS] | 155.4 |
2560×1600 | |
noAA noAF [FPS] | 150.9 |
4xAA 8xAF [FPS] | 122.3 |
8xAA 16xAF [FPS] | 104.7 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 155.5 |
DX11 | 107.8 |
1680×1050 AAx2 AFx8 | |
DX10 | 98.1 |
DX11 | 73.2 |
1920×1200 AAx4 AFx16 | |
DX10 | 69.7 |
DX11 | 53.9 |
2560×1600 AAx4 AFx16 | |
DX10 | 45.4 |
DX11 | 38.2 |
DiRT2 | |
1280×1024 |
Artykuł Sapphire Radeon HD 7970 3072MB GDDR5 pochodzi z serwisu CRN.
]]>Artykuł Sapphire Radeon HD 6770 FleX 1024MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | 11189-02-20G |
Gwarancja [miesiące] | 36 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 6770 |
Liczba jednostek zunifikowanych | 800 |
Pamięć [MB] | 1024 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 90 |
Chłodzenie (głośność) [pkt.] | 63 |
Wydajność [pkt.] | 31 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 850 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 157 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 4800 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 128 |
Czas dostępu [ns] | 0.5 |
Wyjścia | |
D-sub | brak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/1/0 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 11,1 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 2853 |
Graphics score | 2583 |
Physics Score | 7051 |
Combined Score | 2580 |
GraphicsTest1 | 13.04 |
GraphicsTest2 | 12.68 |
GraphicsTest3 | 15.2 |
GraphicsTest4 | 7.42 |
PhysicsTest | 22.39 |
CombinedTest | 12.0 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 880 |
Graphics score | 787 |
Physics Score | 7090 |
Combined Score | 954 |
GraphicsTest1 | 4.39 |
GraphicsTest2 | 4.52 |
GraphicsTest3 | 3.71 |
GraphicsTest4 | 2.23 |
PhysicsTest | 22.51 |
CombinedTest | 4.44 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 11750 |
GPU Score | 10266 |
GPU Test 1 | 32 |
GPU Test 2 | 28 |
CPU Score | 20752 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 4869 |
GPU Score | 4680 |
GPU Test 1 | 16 |
GPU Test 2 | 12 |
CPU Score | 20827 |
3DMark06 (1.2.0) | |
3DMark result | 17080 |
SM2.0 Score | 6547 |
HDR/SM3.0 Score | 7560 |
CPU Score | 5799 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 88.9 |
4xAA [FPS] | 68.21 |
8xAA [FPS] | 54.78 |
1680×1050 | |
noAA [FPS] | 75.23 |
4xAA [FPS] | 56.94 |
8xAA [FPS] | 45.51 |
1920×1200 | |
noAA [FPS] | 66.11 |
4xAA [FPS] | 49.07 |
8xAA [FPS] | 39.03 |
2560×1600 | |
noAA [FPS] | 45.17 |
4xAA [FPS] | 33.01 |
8xAA [FPS] | 26.13 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 32.7 |
AAx4 | 28.82 |
AAx8 | 26.96 |
1680×1050 | |
AAx0 | 25.93 |
AAx4 | 22.83 |
AAx8 | 21.31 |
1920×1200 | |
AAx0 | 21.02 |
AAx4 | 18.59 |
AAx8 | 16.33 |
2560×1600 | |
AAx0 | 12.64 |
AAx4 | 9.61 |
AAx8 | 3.83 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 47 |
Night [FPS] | 45 |
Rain [FPS] | 47 |
Sun [FPS] | 27 |
Average [FPS] | 42 |
1680×1050 | |
Day [FPS] | 34 |
Night [FPS] | 30 |
Rain [FPS] | 30 |
Sun [FPS] | 20 |
Average [FPS] | 29 |
1920×1200 | |
Day [FPS] | 20 |
Night [FPS] | 17 |
Rain [FPS] | 17 |
Sun [FPS] | 13 |
Average [FPS] | 17 |
2560×1600 | |
Day [FPS] | 12 |
Night [FPS] | 10 |
Rain [FPS] | 10 |
Sun [FPS] | 7 |
Average [FPS] | 10 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 60 |
Night [FPS] | 59 |
Rain [FPS] | 62 |
Sun [FPS] | 31 |
Average [FPS] | 53 |
1680×1050 | |
Day [FPS] | 37 |
Night [FPS] | 37 |
Rain [FPS] | 38 |
Sun [FPS] | 21 |
Average [FPS] | 33 |
1920×1200 | |
Day [FPS] | 27 |
Night [FPS] | 26 |
Rain [FPS] | 28 |
Sun [FPS] | 16 |
Average [FPS] | 24 |
2560×1600 | |
Day [FPS] | 16 |
Night [FPS] | 15 |
Rain [FPS] | 16 |
Sun [FPS] | 9 |
Average [FPS] | 14 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 123.5 |
4xAA 8xAF [FPS] | 108.3 |
8xAA 16xAF [FPS] | 98.8 |
1680×1050 | |
noAA noAF [FPS] | 100.1 |
4xAA 8xAF [FPS] | 86.1 |
8xAA 16xAF [FPS] | 77.9 |
1920×1200 | |
noAA noAF [FPS] | 84.1 |
4xAA 8xAF [FPS] | 72.2 |
8xAA 16xAF [FPS] | 64.8 |
2560×1600 | |
noAA noAF [FPS] | 54.0 |
4xAA 8xAF [FPS] | 46.3 |
8xAA 16xAF [FPS] | 41.5 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 59.0 |
DX11 | 30.6 |
1680×1050 AAx2 AFx8 | |
DX10 | 34.4 |
DX11 | 19.9 |
1920×1200 AAx4 AFx16 | |
DX10 | 25.9 |
DX11 | 15.6 |
2560×1600 AAx4 AFx16 | |
DX10 | 1.6 |
DX11 | 1.3 |
DiRT2 | |
1280×1024 |
Artykuł Sapphire Radeon HD 6770 FleX 1024MB GDDR5 pochodzi z serwisu CRN.
]]>Artykuł Sapphire Radeon HD 6850 Vapor-X 1024MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | 11180-10-40G |
Gwarancja [miesiące] | 36 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 6850 |
Liczba jednostek zunifikowanych | 960 |
Pamięć [MB] | 1024 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 98 |
Chłodzenie (głośność) [pkt.] | 58 |
Wydajność [pkt.] | 43 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 800 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 100 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 4400 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 256 |
Czas dostępu [ns] | 0.5 |
Wyjścia | |
D-sub | brak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/0/2 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 11,9 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 3809 |
Graphics score | 3514 |
Physics Score | 7058 |
Combined Score | 3591 |
GraphicsTest1 | 16.27 |
GraphicsTest2 | 16.76 |
GraphicsTest3 | 22.11 |
GraphicsTest4 | 10.48 |
PhysicsTest | 22.41 |
CombinedTest | 16.7 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 1163 |
Graphics score | 1035 |
Physics Score | 7103 |
Combined Score | 1361 |
GraphicsTest1 | 5.6 |
GraphicsTest2 | 5.85 |
GraphicsTest3 | 5.18 |
GraphicsTest4 | 2.9 |
PhysicsTest | 22.55 |
CombinedTest | 6.33 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 15234 |
GPU Score | 14020 |
GPU Test 1 | 42 |
GPU Test 2 | 40 |
CPU Score | 20579 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 6540 |
GPU Score | 6311 |
GPU Test 1 | 21 |
GPU Test 2 | 16 |
CPU Score | 20979 |
3DMark06 (1.2.0) | |
3DMark result | 20643 |
SM2.0 Score | 8299 |
HDR/SM3.0 Score | 9539 |
CPU Score | 5813 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 119.53 |
4xAA [FPS] | 99.38 |
8xAA [FPS] | 84.17 |
1680×1050 | |
noAA [FPS] | 102.45 |
4xAA [FPS] | 83.7 |
8xAA [FPS] | 70.09 |
1920×1200 | |
noAA [FPS] | 90.26 |
4xAA [FPS] | 73.11 |
8xAA [FPS] | 60.64 |
2560×1600 | |
noAA [FPS] | 62.6 |
4xAA [FPS] | 49.79 |
8xAA [FPS] | 40.1 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 44.41 |
AAx4 | 40.77 |
AAx8 | 38.97 |
1680×1050 | |
AAx0 | 35.69 |
AAx4 | 32.58 |
AAx8 | 30.96 |
1920×1200 | |
AAx0 | 29.31 |
AAx4 | 26.67 |
AAx8 | 22.47 |
2560×1600 | |
AAx0 | 18.26 |
AAx4 | 13.33 |
AAx8 | 4.16 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 57 |
Night [FPS] | 54 |
Rain [FPS] | 56 |
Sun [FPS] | 35 |
Average [FPS] | 51 |
1680×1050 | |
Day [FPS] | 47 |
Night [FPS] | 42 |
Rain [FPS] | 43 |
Sun [FPS] | 27 |
Average [FPS] | 40 |
1920×1200 | |
Day [FPS] | 31 |
Night [FPS] | 26 |
Rain [FPS] | 27 |
Sun [FPS] | 18 |
Average [FPS] | 26 |
2560×1600 | |
Day [FPS] | 17 |
Night [FPS] | 15 |
Rain [FPS] | 15 |
Sun [FPS] | 10 |
Average [FPS] | 14 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 76 |
Night [FPS] | 73 |
Rain [FPS] | 78 |
Sun [FPS] | 41 |
Average [FPS] | 67 |
1680×1050 | |
Day [FPS] | 49 |
Night [FPS] | 48 |
Rain [FPS] | 50 |
Sun [FPS] | 28 |
Average [FPS] | 44 |
1920×1200 | |
Day [FPS] | 37 |
Night [FPS] | 35 |
Rain [FPS] | 37 |
Sun [FPS] | 21 |
Average [FPS] | 33 |
2560×1600 | |
Day [FPS] | 21 |
Night [FPS] | 20 |
Rain [FPS] | 20 |
Sun [FPS] | 11 |
Average [FPS] | 18 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 164.0 |
4xAA 8xAF [FPS] | 154.2 |
8xAA 16xAF [FPS] | 143.4 |
1680×1050 | |
noAA noAF [FPS] | 136.7 |
4xAA 8xAF [FPS] | 123.7 |
8xAA 16xAF [FPS] | 115.9 |
1920×1200 | |
noAA noAF [FPS] | 119.2 |
4xAA 8xAF [FPS] | 108.1 |
8xAA 16xAF [FPS] | 98.9 |
2560×1600 | |
noAA noAF [FPS] | 79.4 |
4xAA 8xAF [FPS] | 71.3 |
8xAA 16xAF [FPS] | 65.2 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 82.7 |
DX11 | 43.9 |
1680×1050 AAx2 AFx8 | |
DX10 | 47.4 |
DX11 | 27.7 |
1920×1200 AAx4 AFx16 | |
DX10 | 36.4 |
DX11 | 21.9 |
2560×1600 AAx4 AFx16 | |
DX10 | 1.3 |
DX11 | 1.2 |
DiRT2 | |
1280×1024 |
Artykuł Sapphire Radeon HD 6850 Vapor-X 1024MB GDDR5 pochodzi z serwisu CRN.
]]>Artykuł Sapphire Radeon HD 6970 FleX Battlefield 3 2048MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | 11187-04-50G |
Gwarancja [miesiące] | 36 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 6970 |
Liczba jednostek zunifikowanych | 1536 |
Pamięć [MB] | 2048 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 100 |
Chłodzenie (głośność) [pkt.] | 37 |
Wydajność [pkt.] | 64 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 930 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 250 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 5500 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 256 |
Czas dostępu [ns] | 0.4 |
Wyjścia | |
D-sub | brak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/0/2 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 11,1 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 5857 |
Graphics score | 5700 |
Physics Score | 7047 |
Combined Score | 5575 |
GraphicsTest1 | 26.41 |
GraphicsTest2 | 28.85 |
GraphicsTest3 | 33.95 |
GraphicsTest4 | 16.83 |
PhysicsTest | 22.46 |
CombinedTest | 25.93 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 1919 |
Graphics score | 1744 |
Physics Score | 7053 |
Combined Score | 2080 |
GraphicsTest1 | 9.04 |
GraphicsTest2 | 9.73 |
GraphicsTest3 | 8.23 |
GraphicsTest4 | 5.2 |
PhysicsTest | 22.39 |
CombinedTest | 9.68 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 22149 |
GPU Score | 22625 |
GPU Test 1 | 70 |
GPU Test 2 | 63 |
CPU Score | 20835 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 11707 |
GPU Score | 11440 |
GPU Test 1 | 39 |
GPU Test 2 | 28 |
CPU Score | 21001 |
3DMark06 (1.2.0) | |
3DMark result | 22388 |
SM2.0 Score | 8369 |
HDR/SM3.0 Score | 11398 |
CPU Score | 5845 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 154.42 |
4xAA [FPS] | 134.81 |
8xAA [FPS] | 112.53 |
1680×1050 | |
noAA [FPS] | 140.81 |
4xAA [FPS] | 118.02 |
8xAA [FPS] | 96.81 |
1920×1200 | |
noAA [FPS] | 128.53 |
4xAA [FPS] | 104.72 |
8xAA [FPS] | 85.01 |
2560×1600 | |
noAA [FPS] | 96.01 |
4xAA [FPS] | 75.04 |
8xAA [FPS] | 59.83 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 67.17 |
AAx4 | 60.32 |
AAx8 | 56.21 |
1680×1050 | |
AAx0 | 54.76 |
AAx4 | 48.72 |
AAx8 | 45.49 |
1920×1200 | |
AAx0 | 45.22 |
AAx4 | 40.48 |
AAx8 | 37.73 |
2560×1600 | |
AAx0 | 28.33 |
AAx4 | 25.35 |
AAx8 | 23.87 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 102 |
Night [FPS] | 96 |
Rain [FPS] | 101 |
Sun [FPS] | 62 |
Average [FPS] | 90 |
1680×1050 | |
Day [FPS] | 69 |
Night [FPS] | 61 |
Rain [FPS] | 61 |
Sun [FPS] | 43 |
Average [FPS] | 59 |
1920×1200 | |
Day [FPS] | 43 |
Night [FPS] | 36 |
Rain [FPS] | 37 |
Sun [FPS] | 29 |
Average [FPS] | 36 |
2560×1600 | |
Day [FPS] | 27 |
Night [FPS] | 22 |
Rain [FPS] | 22 |
Sun [FPS] | 18 |
Average [FPS] | 22 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 115 |
Night [FPS] | 110 |
Rain [FPS] | 120 |
Sun [FPS] | 66 |
Average [FPS] | 103 |
1680×1050 | |
Day [FPS] | 75 |
Night [FPS] | 71 |
Rain [FPS] | 75 |
Sun [FPS] | 46 |
Average [FPS] | 67 |
1920×1200 | |
Day [FPS] | 56 |
Night [FPS] | 54 |
Rain [FPS] | 57 |
Sun [FPS] | 35 |
Average [FPS] | 51 |
2560×1600 | |
Day [FPS] | 36 |
Night [FPS] | 34 |
Rain [FPS] | 36 |
Sun [FPS] | 22 |
Average [FPS] | 32 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 201.3 |
4xAA 8xAF [FPS] | 193.2 |
8xAA 16xAF [FPS] | 174.3 |
1680×1050 | |
noAA noAF [FPS] | 184.8 |
4xAA 8xAF [FPS] | 164.3 |
8xAA 16xAF [FPS] | 140.9 |
1920×1200 | |
noAA noAF [FPS] | 166.6 |
4xAA 8xAF [FPS] | 141.2 |
8xAA 16xAF [FPS] | 121.5 |
2560×1600 | |
noAA noAF [FPS] | 116.1 |
4xAA 8xAF [FPS] | 95.6 |
8xAA 16xAF [FPS] | 79.6 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 127.1 |
DX11 | 58.6 |
1680×1050 AAx2 AFx8 | |
DX10 | 78.3 |
DX11 | 50.6 |
1920×1200 AAx4 AFx16 | |
DX10 | 58.9 |
DX11 | 31.7 |
2560×1600 AAx4 AFx16 | |
DX10 | 37.7 |
DX11 | 21.0 |
DiRT2 | |
1280×1024 |
Artykuł Sapphire Radeon HD 6970 FleX Battlefield 3 2048MB GDDR5 pochodzi z serwisu CRN.
]]>Artykuł Sapphire Radeon HD 6870 DiRT3 1024MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | 11179-17-50G |
Gwarancja [miesiące] | 36 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 6870 |
Liczba jednostek zunifikowanych | 1120 |
Pamięć [MB] | 1024 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 98 |
Chłodzenie (głośność) [pkt.] | 73 |
Wydajność [pkt.] | 49 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 920 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 100 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 4200 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 256 |
Czas dostępu [ns] | 0.5 |
Wyjścia | |
D-sub | brak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/0/2 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 11,9 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 4478 |
Graphics score | 4213 |
Physics Score | 7100 |
Combined Score | 4146 |
GraphicsTest1 | 20.06 |
GraphicsTest2 | 20.52 |
GraphicsTest3 | 25.88 |
GraphicsTest4 | 12.33 |
PhysicsTest | 22.54 |
CombinedTest | 19.29 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 1412 |
Graphics score | 1267 |
Physics Score | 7082 |
Combined Score | 1602 |
GraphicsTest1 | 6.84 |
GraphicsTest2 | 7.23 |
GraphicsTest3 | 6.27 |
GraphicsTest4 | 3.55 |
PhysicsTest | 22.48 |
CombinedTest | 7.46 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 17891 |
GPU Score | 17081 |
GPU Test 1 | 52 |
GPU Test 2 | 48 |
CPU Score | 20857 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 8125 |
GPU Score | 7872 |
GPU Test 1 | 26 |
GPU Test 2 | 20 |
CPU Score | 20807 |
3DMark06 (1.2.0) | |
3DMark result | 21111 |
SM2.0 Score | 8246 |
HDR/SM3.0 Score | 10141 |
CPU Score | 5777 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 136.81 |
4xAA [FPS] | 112.33 |
8xAA [FPS] | 92.18 |
1680×1050 | |
noAA [FPS] | 119.04 |
4xAA [FPS] | 94.84 |
8xAA [FPS] | 77.18 |
1920×1200 | |
noAA [FPS] | 105.27 |
4xAA [FPS] | 82.63 |
8xAA [FPS] | 66.7 |
2560×1600 | |
noAA [FPS] | 73.91 |
4xAA [FPS] | 56.47 |
8xAA [FPS] | 45.01 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 51.19 |
AAx4 | 46.31 |
AAx8 | 44.33 |
1680×1050 | |
AAx0 | 41.31 |
AAx4 | 36.97 |
AAx8 | 35.03 |
1920×1200 | |
AAx0 | 33.85 |
AAx4 | 30.43 |
AAx8 | 23.59 |
2560×1600 | |
AAx0 | 21.02 |
AAx4 | 14.9 |
AAx8 | 4.49 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 73 |
Night [FPS] | 67 |
Rain [FPS] | 71 |
Sun [FPS] | 44 |
Average [FPS] | 64 |
1680×1050 | |
Day [FPS] | 56 |
Night [FPS] | 49 |
Rain [FPS] | 50 |
Sun [FPS] | 33 |
Average [FPS] | 47 |
1920×1200 | |
Day [FPS] | 35 |
Night [FPS] | 30 |
Rain [FPS] | 30 |
Sun [FPS] | 22 |
Average [FPS] | 29 |
2560×1600 | |
Day [FPS] | 20 |
Night [FPS] | 17 |
Rain [FPS] | 17 |
Sun [FPS] | 12 |
Average [FPS] | 17 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 94 |
Night [FPS] | 89 |
Rain [FPS] | 96 |
Sun [FPS] | 40 |
Average [FPS] | 80 |
1680×1050 | |
Day [FPS] | 60 |
Night [FPS] | 57 |
Rain [FPS] | 60 |
Sun [FPS] | 35 |
Average [FPS] | 53 |
1920×1200 | |
Day [FPS] | 45 |
Night [FPS] | 43 |
Rain [FPS] | 45 |
Sun [FPS] | 26 |
Average [FPS] | 40 |
2560×1600 | |
Day [FPS] | 25 |
Night [FPS] | 23 |
Rain [FPS] | 23 |
Sun [FPS] | 13 |
Average [FPS] | 21 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 181.0 |
4xAA 8xAF [FPS] | 170.2 |
8xAA 16xAF [FPS] | 157.5 |
1680×1050 | |
noAA noAF [FPS] | 157.6 |
4xAA 8xAF [FPS] | 139.6 |
8xAA 16xAF [FPS] | 128.0 |
1920×1200 | |
noAA noAF [FPS] | 133.8 |
4xAA 8xAF [FPS] | 118.5 |
8xAA 16xAF [FPS] | 109.5 |
2560×1600 | |
noAA noAF [FPS] | 88.9 |
4xAA 8xAF [FPS] | 79.8 |
8xAA 16xAF [FPS] | 71.5 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 97.2 |
DX11 | 49.1 |
1680×1050 AAx2 AFx8 | |
DX10 | 56.5 |
DX11 | 31.5 |
1920×1200 AAx4 AFx16 | |
DX10 | 43.1 |
DX11 | 24.9 |
2560×1600 AAx4 AFx16 | |
DX10 | 1.4 |
DX11 | 1.2 |
DiRT2 | |
1280×1024 |
Artykuł Sapphire Radeon HD 6870 DiRT3 1024MB GDDR5 pochodzi z serwisu CRN.
]]>