Artykuł Sapphire Radeon HD 6570 512MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | 11191-03-20G |
Gwarancja [miesiące] | 36 |
Producent chipsetu | AMD |
Model chipsetu | Radeon HD 6570 |
Liczba jednostek zunifikowanych | 480 |
Pamięć [MB] | 512 |
Wyjście HDMI | tak |
Wyposażenie i dane techniczne [pkt.] | 60 |
Chłodzenie (głośność) [pkt.] | 73 |
Wydajność [pkt.] | 16 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 650 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 100 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | nd. |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | nd. |
Częstotliwość taktowania pamięci [MHz] | 4000 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 128 |
Czas dostępu [ns] | 0.5 |
Wyjścia | |
D-sub | tak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 1/0/0/0 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 11,4 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 1561 |
Graphics score | 1363 |
Physics Score | 7911 |
Combined Score | 1402 |
GraphicsTest1 | 6.98 |
GraphicsTest2 | 6.54 |
GraphicsTest3 | 8.02 |
GraphicsTest4 | 3.94 |
PhysicsTest | 25.12 |
CombinedTest | 6.52 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 474 |
Graphics score | 420 |
Physics Score | 7950 |
Combined Score | 532 |
GraphicsTest1 | 2.38 |
GraphicsTest2 | 2.26 |
GraphicsTest3 | 2.06 |
GraphicsTest4 | 1.19 |
PhysicsTest | 25.24 |
CombinedTest | 2.47 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 7261 |
GPU Score | 5971 |
GPU Test 1 | 19 |
GPU Test 2 | 16 |
CPU Score | 20646 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 2621 |
GPU Score | 2506 |
GPU Test 1 | 9 |
GPU Test 2 | 6 |
CPU Score | 20766 |
3DMark06 (1.2.0) | |
3DMark result | 11118 |
SM2.0 Score | 3783 |
HDR/SM3.0 Score | 4756 |
CPU Score | 5820 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 52.56 |
4xAA [FPS] | 39.46 |
8xAA [FPS] | 29.22 |
1680×1050 | |
noAA [FPS] | 43.48 |
4xAA [FPS] | 32.23 |
8xAA [FPS] | 24.02 |
1920×1200 | |
noAA [FPS] | 37.52 |
4xAA [FPS] | 27.48 |
8xAA [FPS] | 20.11 |
2560×1600 | |
noAA [FPS] | 24.79 |
4xAA [FPS] | 17.48 |
8xAA [FPS] | 9.48 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 18.71 |
AAx4 | 16.21 |
AAx8 | 13.91 |
1680×1050 | |
AAx0 | 14.83 |
AAx4 | 12.17 |
AAx8 | 8.58 |
1920×1200 | |
AAx0 | 11.97 |
AAx4 | 8.8 |
AAx8 | 2.99 |
2560×1600 | |
AAx0 | 6.66 |
AAx4 | 1.81 |
AAx8 | 0.67 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 23 |
Night [FPS] | 22 |
Rain [FPS] | 23 |
Sun [FPS] | 13 |
Average [FPS] | 20 |
1680×1050 | |
Day [FPS] | 18 |
Night [FPS] | 16 |
Rain [FPS] | 17 |
Sun [FPS] | 10 |
Average [FPS] | 15 |
1920×1200 | |
Day [FPS] | 11 |
Night [FPS] | 9 |
Rain [FPS] | 9 |
Sun [FPS] | 6 |
Average [FPS] | 9 |
2560×1600 | |
Day [FPS] | 3 |
Night [FPS] | 3 |
Rain [FPS] | 3 |
Sun [FPS] | 2 |
Average [FPS] | 3 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 29 |
Night [FPS] | 30 |
Rain [FPS] | 32 |
Sun [FPS] | 15 |
Average [FPS] | 27 |
1680×1050 | |
Day [FPS] | 18 |
Night [FPS] | 18 |
Rain [FPS] | 19 |
Sun [FPS] | 10 |
Average [FPS] | 16 |
1920×1200 | |
Day [FPS] | 13 |
Night [FPS] | 11 |
Rain [FPS] | 12 |
Sun [FPS] | 7 |
Average [FPS] | 11 |
2560×1600 | |
Day [FPS] | 4 |
Night [FPS] | 3 |
Rain [FPS] | 4 |
Sun [FPS] | 2 |
Average [FPS] | 3 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 70.5 |
4xAA 8xAF [FPS] | 61.3 |
8xAA 16xAF [FPS] | 53.8 |
1680×1050 | |
noAA noAF [FPS] | 56.7 |
4xAA 8xAF [FPS] | 48.9 |
8xAA 16xAF [FPS] | 42.7 |
1920×1200 | |
noAA noAF [FPS] | 47.5 |
4xAA 8xAF [FPS] | 41.4 |
8xAA 16xAF [FPS] | 35.4 |
2560×1600 | |
noAA noAF [FPS] | 30.0 |
4xAA 8xAF [FPS] | 26.0 |
8xAA 16xAF [FPS] | 20.0 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 33.3 |
DX11 | 18.7 |
1680×1050 AAx2 AFx8 | |
DX10 | 14.8 |
DX11 | 10.7 |
1920×1200 AAx4 AFx16 | |
DX10 | 7.0 |
DX11 | 4.0 |
2560×1600 AAx4 AFx16 | |
DX10 | 2.3 |
DX11 | 1.1 |
DiRT2 | |
1280×1024 |
Artykuł Sapphire Radeon HD 6570 512MB GDDR5 pochodzi z serwisu CRN.
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