Artykuł EVGA GeForce GTX 580 1536MB GDDR5 pochodzi z serwisu CRN.
]]>Kod producenta | 015-P3-1580 |
Gwarancja [miesiące] | 120 |
Producent chipsetu | Nvidia |
Model chipsetu | GeForce GTX 580 |
Liczba jednostek zunifikowanych | 512 |
Pamięć [MB] | 1536 |
Wyjście HDMI | brak |
Wyposażenie i dane techniczne [pkt.] | 67 |
Chłodzenie (głośność) [pkt.] | 62 |
Wydajność [pkt.] | 71 |
Dane techniczne | |
Częstotliwość taktowania rdzenia pod obciążeniem [MHz] | 772 |
Częstotliwość taktowania rdzenia bez obiążenia [MHz] | 405 |
Częstotliwość taktowania shaderów pod obciążeniem [MHz] | 1544 |
Częstotliwość taktowania shaderów bez obciążenia [MHz] | 405 |
Częstotliwość taktowania pamięci [MHz] | 4008 |
Typ pamięci | GDDR5 |
Szerokość interfejsu pamięci [bity] | 384 |
Czas dostępu [ns] | 0.5 |
Wyjścia | |
D-sub | brak |
DVI | tak |
Wyjście HD – HDMI/mini HDMI/Display Port/mini Display Port | 0/1/0/0 |
Wyjście TV (PAL) | brak |
Sterowniki użyte w testach | 285,62 |
Wyniki testu | |
3DMark 11 (1.0.0.0) Performance | |
3DMark Score | 6419 |
Graphics score | 6322 |
Physics Score | 7094 |
Combined Score | 6252 |
GraphicsTest1 | 27.69 |
GraphicsTest2 | 28.8 |
GraphicsTest3 | 40.76 |
GraphicsTest4 | 19.94 |
PhysicsTest | 22.52 |
CombinedTest | 29.08 |
3DMark 11 (1.0.0.0) Extreme | |
3DMark Score | 2094 |
Graphics score | 1888 |
Physics Score | 7130 |
Combined Score | 2514 |
GraphicsTest1 | 9.74 |
GraphicsTest2 | 9.83 |
GraphicsTest3 | 9.19 |
GraphicsTest4 | 5.75 |
PhysicsTest | 22.64 |
CombinedTest | 11.7 |
3DMark Vantage (1.0.2) Performance | |
3DMark Score | 23343 |
GPU Score | 24339 |
GPU Test 1 | 72 |
GPU Test 2 | 71 |
CPU Score | 20793 |
3DMark Vantage (1.0.2) Extreme | |
3DMark Score | 13129 |
GPU Score | 12878 |
GPU Test 1 | 40 |
GPU Test 2 | 36 |
CPU Score | 20850 |
3DMark06 (1.2.0) | |
3DMark result | 22615 |
SM2.0 Score | 8317 |
HDR/SM3.0 Score | 11667 |
CPU Score | 5888 |
Far Cry 2 (DirectX 10) demo: Playback; all high | |
1280×1024 | |
noAA [FPS] | 144.96 |
4xAA [FPS] | 136.38 |
8xAA [FPS] | 126.24 |
1680×1050 | |
noAA [FPS] | 136.38 |
4xAA [FPS] | 128.69 |
8xAA [FPS] | 114.71 |
1920×1200 | |
noAA [FPS] | 129.68 |
4xAA [FPS] | 116.85 |
8xAA [FPS] | 100.49 |
2560×1600 | |
noAA [FPS] | 97.69 |
4xAA [FPS] | 79.71 |
8xAA [FPS] | 67.56 |
Crysis Warhead (DirectX 10) demo: ambush; mode: enthusiast | |
1280×1024 | |
AAx0 | 71.87 |
AAx4 | 63.59 |
AAx8 | 62.47 |
1680×1050 | |
AAx0 | 58.75 |
AAx4 | 51.11 |
AAx8 | 50.35 |
1920×1200 | |
AAx0 | 48.18 |
AAx4 | 41.54 |
AAx8 | 40.99 |
2560×1600 | |
AAx0 | 29.38 |
AAx4 | 25.31 |
AAx8 | 25.08 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 10) Ultra; DX10 profile + HDAO (Ultra version) | |
1280×1024 | |
Day [FPS] | 107 |
Night [FPS] | 101 |
Rain [FPS] | 107 |
Sun [FPS] | 48 |
Average [FPS] | 91 |
1680×1050 | |
Day [FPS] | 53 |
Night [FPS] | 51 |
Rain [FPS] | 52 |
Sun [FPS] | 29 |
Average [FPS] | 46 |
1920×1200 | |
Day [FPS] | 24 |
Night [FPS] | 23 |
Rain [FPS] | 24 |
Sun [FPS] | 16 |
Average [FPS] | 22 |
2560×1600 | |
Day [FPS] | 15 |
Night [FPS] | 14 |
Rain [FPS] | 14 |
Sun [FPS] | 10 |
Average [FPS] | 13 |
S.T.A.L.K.E.R.: Call of Pripyat (DirectX 11) Ultra; DX11 profile + HDAO (Ultra version) + tessellation + contact hardening shadows | |
1280×1024 | |
Day [FPS] | 131 |
Night [FPS] | 143 |
Rain [FPS] | 153 |
Sun [FPS] | 87 |
Average [FPS] | 129 |
1680×1050 | |
Day [FPS] | 88 |
Night [FPS] | 92 |
Rain [FPS] | 98 |
Sun [FPS] | 60 |
Average [FPS] | 85 |
1920×1200 | |
Day [FPS] | 65 |
Night [FPS] | 69 |
Rain [FPS] | 72 |
Sun [FPS] | 45 |
Average [FPS] | 63 |
2560×1600 | |
Day [FPS] | 41 |
Night [FPS] | 43 |
Rain [FPS] | 45 |
Sun [FPS] | 28 |
Average [FPS] | 39 |
Resident Evil 5 (DirectX 10) DX10, Motion Blur on; Variable benchmark | |
1280×1024 | |
noAA noAF [FPS] | 219.0 |
4xAA 8xAF [FPS] | 212.3 |
8xAA 16xAF [FPS] | 184.6 |
1680×1050 | |
noAA noAF [FPS] | 200.4 |
4xAA 8xAF [FPS] | 187.0 |
8xAA 16xAF [FPS] | 164.0 |
1920×1200 | |
noAA noAF [FPS] | 181.2 |
4xAA 8xAF [FPS] | 171.5 |
8xAA 16xAF [FPS] | 145.7 |
2560×1600 | |
noAA noAF [FPS] | 127.9 |
4xAA 8xAF [FPS] | 115.2 |
8xAA 16xAF [FPS] | 99.5 |
Unigine 2.0 wbudowany test wydajności high; full screen; AAx8 AFx16 | |
1280×1024 noAA noAF | |
DX10 | 144.6 |
DX11 | 98.3 |
1680×1050 AAx2 AFx8 | |
DX10 | 81.8 |
DX11 | 59.8 |
1920×1200 AAx4 AFx16 | |
DX10 | 56.1 |
DX11 | 42.7 |
2560×1600 AAx4 AFx16 | |
DX10 | 34.4 |
DX11 | 28.2 |
DiRT2 | |
1280×1024 |
Artykuł EVGA GeForce GTX 580 1536MB GDDR5 pochodzi z serwisu CRN.
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